The third option is less consistent, it seems to be there as an extra balance lever for BioWare since some abilities that got locked away are more impactful than others. Another of the abilities is the movement ability with the longest cooldown. One of the abilities is almost always one of your primary CCs, either the 8s mez or 4s hard stun, though Sniper has their hard stun locked away in a different choice instead. 1 choice where you’re picking 1 of 3 abilities.The other seems to be related to PvP balance, but there isn’t a clear pattern beyond the choice, forcing players to decide which of 3 capabilities they want to keep. One of the ability choices tends to be an offensive cooldown (OCD). 2 choices where you’re picking between 1 ability or 1 of 2 passives.These choices are almost always the same for all disciplines. 3 choices which are just old Utility effects.2 choices buff a discipline-specific ability (2 abilities, 1 choice each).The options have several similarities across the Combat Styles: Each discipline has 8 choices where they pick 1 of 3 options. Utility points are gone! Instead, there is a new system called the Ability Tree. You can check at the top of the guide to see if the guide has been updated for the most recent patch. (Yes, I know Arsenal also offers the armor debuff, but that spec is in such bad shape, I don’t consider it to be fully functional at the moment).īioWare will likely be making balance changes throughout the first few patches, so be sure to check back to this guide after each update. Most notably, Marksmanship is the only ranged spec that offers the armor debuff, so if your group needs ranged DPS and lacks the armor debuff, the group DPS gain from the armor debuff can be enough to compensate for the reduced output from Marksmanship itself. That said, Marksmanship still offers barely acceptable survivability thanks to the tools they didn’t lose.ĭespite all this, thanks to their group utility, there are still situations where Marksmanship can be worth bringing to a raid. They lost Vital Regulators, roll heal, and typically don’t have access to the effects of Evasion. When it comes to survivability, most disciplines got defensive nerfs with the launch of 7.0, but Snipers got hit particularly hard. They can offer some AoE, but it comes at a great cost to single-target sustained damage. Their sustained DPS is very low and their burst DPS is okay, but nothing to write home about. Unfortunately, this experience doesn’t translate as well to group content where Marksmanship is not in a great spot. Thanks to their non-stop Ambush autocrits, you’ll truly feel like a Sniper as you pick off every single enemy from afar with a single shot. Right now, Marksmanship is one of the best and most authentic specs in the game for solo content.
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